
Hi, I'm Juan Santiago Arango. I'm a front-end developer, web designer, and video game developer.
I'm 18 years old and I live in Mendoza, Argentina. I'm currently studying for a University Technical Degree in Programming at the National Technological University (UTN). I have many years of experience in the IT field, I am constantly learning and improving, and I'm self-taught in many areas.
Currently, I am building a software development company called Ovenbird Studios, where I am a Co-Founder and Programming Director.
Designing clear and efficient solutions for complex technical and logical challenges.
Continuously learning new technologies and refining skills through practice and real-world projects.
Building interactive experiences with a focus on gameplay systems, iteration, and polish.
Crafting responsive, maintainable interfaces with React, TypeScript, modern CSS and more.
Blending functionality and aesthetics to create intuitive and engaging user experiences.
Working effectively in collaborative environments, communicating ideas clearly and constructively.
Bachelor's degree in Computer Science from the Higher Institute of Private Education (ISEP). My education focused on systems development, web development, multimedia production, and intermediate-level programming. My thesis project was an educational video game.
An introductory course focused on learning the fundamentals of the engine. During the course, I learned to use the editor, work with GameObjects, build scenes, manage cameras and audio, and understand the basics of scripting to create interactive experiences and publish simple projects.
A programming-oriented course where I developed skills in C# applied to video games, including scripting, gameplay mechanics, debugging, optimization, and interface development. Through several practical projects, I programmed different types of games and learned to structure code to create interactive experiences within the game engine.
It is a two-year virtual degree program that trains technicians to develop and collaborate in software development, information systems programming and computer solutions, with a solid foundation in logic, algorithms and backend and frontend tools.
A manageable institutional web system for the private higher education institute (ISEP). It is a lightweight, optimized, and modular site for greater scalability, simple navigation, and comprehensive information.
A personal website for everything about me, my work, and ways to contact me. A website where aesthetics are essential, optimized for phones, and with a powerful animation library.
A dedicated website for managing and buying or selling properties, with access to a secure administration panel, featured properties, smart search, responsive website, and a simple and user-friendly interface for all users. I handled the complete website development, deployment, and maintenance.
A 2D pixel-art video game with Metroidvania and dungeon crawler themes. The player must explore a completely randomized map in each instance, which has 7 biomes, each biome containing 2 bosses. Defeating these bosses unlocks the next biome.
A video game developed in 24 hours during the Global Game Jam 2026 in collaboration with Globant, with a "mask" theme. It's a 2D side-scrolling game with a distinctive pixel-art style, featuring double jump, dash, and acceleration mechanics. Players must defeat various bosses throughout the game.
A website-based system dedicated to the comprehensive management of plant shutdowns at YPF's local refinery. It offers easy navigation, a user and role management system, simultaneous management of multiple plant shutdowns, equipment assignment, an email system, and historical records.
A video game development course using Unity for beginners. Based on a template game developed by the team, students had to customize it to create a new video game. The course was taught by instructors specializing in narrative, design, gameplay, and programming.
A video game developed in 48 hours during the 2025 Winter Mega Jam, with a "water" theme. It's a first-person 3D game with realistic aesthetics, dark models and environments, and boating and fishing mechanics. The game involves exploring a map to collect items.
A 2D pixel-art top-down video game. The player must explore a series of rooms in various houses and return kittens to their home world through portals. Each cat has a unique type, mechanics, and style, and each one has a specific way of being captured and launched through the portal.