FRONT-END DEVELOPERWEB DESIGNERVIDEO GAMES DEVELOPER
JSA Photo

Hi, I'm Juan Santiago Arango. I'm a front-end developer, web designer, and video game developer.

I'm 18 years old and I live in Mendoza, Argentina. I'm currently studying for a University Technical Degree in Programming at the National Technological University (UTN). I have many years of experience in the IT field, I am constantly learning and improving, and I'm self-taught in many areas.

Currently, I am building a software development company called Ovenbird Studios, where I am a Co-Founder and Programming Director.

Technical Stack
HTML
CSS
JAVASCRIPT
TYPESCRIPT
REACT
VITE
NEXT.JS
TAILWIND CSS
NODE.JS
PYTHON
C#
GIT
GITHUB
GITLAB
UNITY
FIGMA
Additional Knowledge
NOTION
OBSIDIAN
TRELLO
G-SUITE
PHOTOSHOP
PREMIERE PRO
AFFINITY
ABLETON LIVE
AUDACITY
Core Capabilities
Creative Problem Solving

Designing clear and efficient solutions for complex technical and logical challenges.

Self-Taught Developer

Continuously learning new technologies and refining skills through practice and real-world projects.

Game Development & Prototyping

Building interactive experiences with a focus on gameplay systems, iteration, and polish.

Frontend Engineering

Crafting responsive, maintainable interfaces with React, TypeScript, modern CSS and more.

Technical & Visual Design Thinking

Blending functionality and aesthetics to create intuitive and engaging user experiences.

Team Collaboration

Working effectively in collaborative environments, communicating ideas clearly and constructively.

Bachelor's degree in computer science
Formal Education
Completed
Secondary Education2020 - 2025

Bachelor's degree in Computer Science from the Higher Institute of Private Education (ISEP). My education focused on systems development, web development, multimedia production, and intermediate-level programming. My thesis project was an educational video game.

Unity Essentials Pathway
External Course
Completed
Online Course PlatformJune 2023 - July 2023

An introductory course focused on learning the fundamentals of the engine. During the course, I learned to use the editor, work with GameObjects, build scenes, manage cameras and audio, and understand the basics of scripting to create interactive experiences and publish simple projects.

Unity Junior Programmer
External Course
Completed
Online Course PlatformJune 2024 - July 2024

A programming-oriented course where I developed skills in C# applied to video games, including scripting, gameplay mechanics, debugging, optimization, and interface development. Through several practical projects, I programmed different types of games and learned to structure code to create interactive experiences within the game engine.

Technical Degree in University Programming
Formal Education
In Progress
(First year, first semester)
University Education - UTN (FRM)2026 - 2028

It is a two-year virtual degree program that trains technicians to develop and collaborate in software development, information systems programming and computer solutions, with a solid foundation in logic, algorithms and backend and frontend tools.

Website System
In Progress

A manageable institutional web system for the private higher education institute (ISEP). It is a lightweight, optimized, and modular site for greater scalability, simple navigation, and comprehensive information.

Next.js
Tailwind CSS
Turbopack
PNPM
Framer Motion
Website
In Progress

A personal website for everything about me, my work, and ways to contact me. A website where aesthetics are essential, optimized for phones, and with a powerful animation library.

Next.js
Tailwind CSS
Turbopack
PNPM
Framer Motion
Website System
Completed

A dedicated website for managing and buying or selling properties, with access to a secure administration panel, featured properties, smart search, responsive website, and a simple and user-friendly interface for all users. I handled the complete website development, deployment, and maintenance.

Next.js
Tailwind CSS
Supabase
Turbopack
PNPM
Fuse.js
astarflare-metroidvania-indiegame
Video Game
In Progress

A 2D pixel-art video game with Metroidvania and dungeon crawler themes. The player must explore a completely randomized map in each instance, which has 7 biomes, each biome containing 2 bosses. Defeating these bosses unlocks the next biome.

Unity
C#
Git
GitHub
Aseprite
Video Game
Completed

A video game developed in 24 hours during the Global Game Jam 2026 in collaboration with Globant, with a "mask" theme. It's a 2D side-scrolling game with a distinctive pixel-art style, featuring double jump, dash, and acceleration mechanics. Players must defeat various bosses throughout the game.

Unity
C#
Git
GitHub
Aseprite
Ableton Live
rotorc-gestor-paros-de-planta
Website System
Completed

A website-based system dedicated to the comprehensive management of plant shutdowns at YPF's local refinery. It offers easy navigation, a user and role management system, simultaneous management of multiple plant shutdowns, equipment assignment, an email system, and historical records.

Bolt
Next.js
Vite
Tailwind CSS
Supabase
NPM
academylab-level1
Educational Course
Completed

A video game development course using Unity for beginners. Based on a template game developed by the team, students had to customize it to create a new video game. The course was taught by instructors specializing in narrative, design, gameplay, and programming.

Unity
C#
Git
GitHub
Piskel
Aseprite
Video Game
Completed

A video game developed in 48 hours during the 2025 Winter Mega Jam, with a "water" theme. It's a first-person 3D game with realistic aesthetics, dark models and environments, and boating and fishing mechanics. The game involves exploring a map to collect items.

Unity
C#
Git
GitHub
Aseprite
Blender
kittens-portals
Video Game
On Hold

A 2D pixel-art top-down video game. The player must explore a series of rooms in various houses and return kittens to their home world through portals. Each cat has a unique type, mechanics, and style, and each one has a specific way of being captured and launched through the portal.

Unity
C#
Git
GitHub
Aseprite
Direct Communication
Email
contact@jsacode.dev
Current Base
Location
Mendoza, Argentina
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